Goals!


No updates yet but I am talking about updates.

Typically I work on a project for a little bit and then stop working on them all together. To encourage me to keep working on this, I will set up goals for updates. It lets me know that players are interested in the idea and I don't want to disappoint :)

I also am still learning unity and these goals help me learn unity while the game slowly develops and grows. I don't want all my time being spent on this game and I don't want to be worried about messing everything up. I don't really expect this game to be popular so the first few updates are low goals, but still will give me time to learn at my own pace :)

It may not be the best plan ever but it is one. Just know that these goals are subject to change or may be cancelled all together. Here they are:

5 downloads: Fixed menu and some improvements. Maybe a new feature.

10 downloads: Ways to die and better sounds. 

15 downloads: A new monster type, 3 endings.

20 downloads: Monster editor.

30 downloads: Tutorial and submarine buttons are pressable, closer to original game.

50 downloads: Submarine will be damageable and more features I would think are great. (Don't know what else yet)

100 downloads: VR SUPPORT!!

300 downloads: Early access game!

500 downloads: FULL GAME AND BONUS MINIGAMES

Get The Abyss: Fear of the Unknown

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